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NVIDIA PhysX

NVIDIA PhysX: PhysX System software provides updates necessary for some games to run PhysX content properly on Turing GPUs.

Keywords for this software

Anything in here will be replaced on browsers that support the canvas element

  • bin picking
  • FURY
  • reinforcement learning
  • deformable terrain
  • finite difference method
  • 3D graphics
  • central processing unit (CPU)
  • Euclidean distance transform
  • general purpose GPU programming
  • free surface flow
  • visualization
  • combustion
  • Python
  • graphics processing unit (GPU)
  • parallel computation
  • ship-ice interactions
  • downhill simplex
  • Journal of Open Source Software
  • Free Unified Rendering
  • numerical ice tank
  • LBM
  • numerical examples
  • CUDA
  • object pose estimation
  • nonlinear parabolic PDE
  • physics engine
  • GPU
  • iterative closest point
  • simulation
  • range image processing

  • URL: www.nvidia.com/de-de/d...
  • InternetArchive
  • Authors: NVIDIA

  • Add information on this software.


  • Related software:
  • CUDA
  • Bullet
  • PyTorch
  • Open Dynamics Engine
  • ETH Face Pose
  • AirSim
  • Jiglib
  • JigLibX
  • PhysBAM
  • FEAST
  • Show more...
  • GPGPU
  • EASEA
  • OpenCL
  • SciPy
  • NumPy
  • ParFUM
  • VisPy
  • FURY
  • Glumpy
  • Chrono
  • Show less...

References in zbMATH (referenced in 7 articles )

Showing results 1 to 7 of 7.
y Sorted by year (citations)

  1. Benatti, Simone; Young, Aaron; Elmquist, Asher; Taves, Jay; Tasora, Alessandro; Serban, Radu; Negrut, Dan: End-to-end learning for off-road terrain navigation using the chrono open-source simulation platform (2022)
  2. Garyfallidis et al.: FURY: advanced scientific visualization (2021) not zbMATH
  3. Janßen, Christian F.; Mierke, Dennis; Rung, Thomas: On the development of an efficient numerical ice tank for the simulation of fluid-ship-rigid-ice interactions on graphics processing units (2017)
  4. Eberly, David; Bebernes, Jerrold: GPU-based methods for exploring parabolic partial differential equations (2011)
  5. Langdon, W. B.: Graphics processing units and genetic programming: an overview (2011) ioport
  6. Mistry, Perhaad; Schaa, Dana; Jang, Byunghyun; Kaeli, David; Dvornik, Albert; Meglan, Dwight: Data structures and transformations for physically based simulation on a GPU (2011)
  7. Park, In Kyu; Germann, Marcel; Breitenstein, Michael D.; Pfister, Hanspeter: Fast and automatic object pose estimation for range images on the GPU (2010) ioport

  • Article statistics & filter:

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  • MSC classification / top
    • Top MSC classes
      • 35 Partial differential...
      • 65 Numerical analysis
      • 70 Mechanics of particles...
      • 76 Fluid mechanics
      • 80 Classical...
    • Other MSC classes
      • 68 Computer science
      • 86 Geophysics

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