NVIDIA PhysX
NVIDIA PhysX: PhysX System software provides updates necessary for some games to run PhysX content properly on Turing GPUs.
Keywords for this software
References in zbMATH (referenced in 7 articles )
Showing results 1 to 7 of 7.
Sorted by year (- Benatti, Simone; Young, Aaron; Elmquist, Asher; Taves, Jay; Tasora, Alessandro; Serban, Radu; Negrut, Dan: End-to-end learning for off-road terrain navigation using the chrono open-source simulation platform (2022)
- Garyfallidis et al.: FURY: advanced scientific visualization (2021) not zbMATH
- Janßen, Christian F.; Mierke, Dennis; Rung, Thomas: On the development of an efficient numerical ice tank for the simulation of fluid-ship-rigid-ice interactions on graphics processing units (2017)
- Eberly, David; Bebernes, Jerrold: GPU-based methods for exploring parabolic partial differential equations (2011)
- Langdon, W. B.: Graphics processing units and genetic programming: an overview (2011) ioport
- Mistry, Perhaad; Schaa, Dana; Jang, Byunghyun; Kaeli, David; Dvornik, Albert; Meglan, Dwight: Data structures and transformations for physically based simulation on a GPU (2011)
- Park, In Kyu; Germann, Marcel; Breitenstein, Michael D.; Pfister, Hanspeter: Fast and automatic object pose estimation for range images on the GPU (2010) ioport