GDL
Game Description Language, or GDL, is a logic programming language[1] designed by Michael Genesereth as part of the General Game Playing Project at Stanford University, California. GDL describes the state of a game as a series of facts, and the game mechanics as logical rules. (wikipedia)
Keywords for this software
References in zbMATH (referenced in 23 articles , 2 standard articles )
Showing results 1 to 20 of 23.
Sorted by year (- Engesser, Thorsten; Mattmüller, Robert; Nebel, Bernhard; Thielscher, Michael: Game description language and dynamic epistemic logic compared (2021)
- Evans, Richard; Hernández-Orallo, José; Welbl, Johannes; Kohli, Pushmeet; Sergot, Marek: Making sense of sensory input (2021)
- Jiang, Guifei; Zhang, Dongmo; Perrussel, Laurent; Zhang, Heng: Epistemic GDL: a logic for representing and reasoning about imperfect information games (2021)
- Sironi, Chiara F.; Winands, Mark H. M.: Analysis of the impact of randomization of search-control parameters in Monte-Carlo tree search (2021)
- Cropper, Andrew; Evans, Richard; Law, Mark: Inductive general game playing (2020)
- Dimopoulos, Yannis; Gebser, Martin; Lühne, Patrick; Romero, Javier; Schaub, Torsten: plasp 3: towards effective ASP planning (2019)
- Jiang, Guifei; Perrussel, Laurent; Zhang, Dongmo: On axiomatization of epistemic GDL (2017)
- De Giacomo, Giuseppe; Lespérance, Yves; Pearce, Adrian R.: Situation calculus game structures and GDL (2016)
- Hernández-Orallo, José; Martínez-Plumed, Fernando; Schmid, Ute; Siebers, Michael; Dowe, David L.: Computer models solving intelligence test problems: progress and implications (2016) ioport
- Koriche, Frédéric; Lagrue, Sylvain; Piette, Éric; Tabary, Sébastien: General game playing with stochastic CSP (2016)
- Thielscher, Michael: Simulation of action theories and an application to general game-playing robots (2015)
- Ågotnes, Thomas (ed.): Logic and games: an introduction (2014)
- Genesereth, Michael; Thielscher, Michael: General game playing (2014)
- Ruan, Ji; Thielscher, Michael: Logical-epistemic foundations of general game descriptions (2014)
- Haufe, Sebastian; Schiffel, Stephan; Thielscher, Michael: Automated verification of state sequence invariants in general game playing (2012)
- Ruan, Ji; Thielscher, Michael: Strategic and epistemic reasoning for the game description language GDL-II (2012)
- Finnsson, Hilmar; Björnsson, Yngvi: Cadiaplayer: search-control techniques (2011) ioport
- Kissmann, Peter; Edelkamp, Stefan: Gamer, a general game playing agent (2011) ioport
- Méhat, Jean; Cazenave, Tristan: A parallel general game player (2011) ioport
- Sheng, Xinxin; Thuente, David J.: Using decision trees for state evaluation in general game playing (2011) ioport