PIConGPU - A particle-in-cell code for GPGPUs. PIConGPU is a fully relativistic, many GPGPU, 3D3V particle-in-cell (PIC) code. The Particle-in-Cell algorithm is a central tool in plasma physics. It describes the dynamics of a plasma by computing the motion of electrons and ions in the plasma based on Maxwell’s equations.
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References in zbMATH (referenced in 4 articles )
Showing results 1 to 4 of 4.
- Bettencourt, Matthew T.; Brown, Dominic A. S.; Cartwright, Keith L.; Cyr, Eric C.; Glusa, Christian A.; Lin, Paul T.; Moore, Stan G.; Mcgregor, Duncan A. O.; Pawlowski, Roger P.; Phillips, Edward G.; Roberts, Nathan V.; Wright, Steven A.; Maheswaran, Satheesh; Jones, John P.; Jarvis, Stephen A.: EMPIRE-PIC: a performance portable unstructured particle-in-cell code (2021)
- Pukhov, Alexander: X-dispersionless Maxwell solver for plasma-based particle acceleration (2020)
- Germaschewski, Kai; Fox, William; Abbott, Stephen; Ahmadi, Narges; Maynard, Kristofor; Wang, Liang; Ruhl, Hartmut; Bhattacharjee, Amitava: The plasma simulation code: a modern particle-in-cell code with patch-based load-balancing (2016)
- Decyk, Viktor K.; Singh, Tajendra V.: Adaptable particle-in-cell algorithms for graphical processing units (2011) ioport